Livecoding: Reaching the Limits of Canvas Redraw Speed

Help, I need an expert! It looks like we pushed the particle generator to the limits of canvas performance. But that can’t be right, can it? Surely I’m still doing something wrong.
Pure canvas frame redraw speed

Link: https://dzone.com/articles/livecoding-reaching-the-limits-of-canvas-redraw-sp?utm_medium=feed&utm_source=feedpress.me&utm_campaign=Feed%3A+dzone%2Fwebdev