Prototyping in UX

“I am sure you will be surprised to know that this is not the actual product that you are looking at. This is a high fidelity interactive prototype where you can move through the pages, experience the flow, interactions and even animations of some elements. In short, you can see almost the real system behavior,” explained my client proudly to her counterpart, with the Interactive prototype that I created for a project.
Prototypes are very much essential for UX designers to showcase solutions for a small interaction or for the complete application to the client and the stakeholders. It is a mockup that helps to test and evaluate concepts and functionality before taking it to development. Prototypes come in handy when you are trying to collaborate with your team in creating solutions. It is always better to show something rather than trying to explain things to your audience. With this, the communication gap between the designer, developer, and the business team is lessened and everyone stays on the same page. It is easy and cheap to make iterations in prototypes, which cannot be said for the final, developed version. The quote by the global design company IDEO describes prototype in a perfect way: “If a picture is worth 1,000 words, a prototype is worth 1,000 meetings.”