Optimizing Performance of A-Frame Scenes for Mobile Devices

For a WebVR capstone project at Oregon State University, our team investigated performance and optimizations for A-Frame on Android smartphones. We developed a means of benchmarking the level of 3D complexity a mobile phone is capable of, and determining which performance metrics are required for such a benchmark.

Link: https://hacks.mozilla.org/2017/07/optimizing-performance-of-a-frame-scenes-for-mobile-devices/