Prototyping in the Browser

Prototyping animations and interactions is vital for a number of reasons: they can make your interface feel deceptively fast, they can help focus the user on a specific task, and they can provide a better sense of the current state of your application. Is data being loaded? Is something now unclickable? How long do they have to wait until they can perform an action?
At Gusto, I’ve been working on a lot of tiny interaction details and prototypes lately …
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