Perlinized Hexagons

In my last post, Hexagons, I talked a bit about how cool hexagons are, and gave one method of creating a hex grid. I also used this image as a header: This was a bit of a tease, as I didn’t show how to create such an image. But I promised I’d come back around and give some code for it, so here we go. First, some refactoring As I’m sure most of you guessed, this image uses Perlin noise, but you could use any other function to get different textures. Check out my articles on flow fields (parts one Continue reading