What’s Going on at GDC 2019?: Day 3

After the monumental announcement of Google’s Stadia streaming service on Tuesday, the Game Developers Conference (GDC) 2019 has not slowed down. Although there were no announcements on Wednesday that matched the impact of Stadia, Day 3 brought about new tools and features for Epic’s Unreal engine, a much-anticipated product from Oculus, and numerous, atypical partnerships between Nintendo, Microsoft, and third-party developers. Epic: New Tools & Improvements Coming to Unreal During its State of Unreal address at 12:30 pm ET on Wednesday, Epic announced large-scale additions to its Unreal game engine, including a new online services Software Development Kit (SDK), a new physics engine, and support for ray-tracing technology. Based on experience with the multiplatform sensation, Fortnite, Epic has consolidated its lessons into a single SDK that allows developers to develop multiplatform games easily. According to the Epic Online Services website:

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