VR performance is the bedrock of a great room-scale VR experience. Headsets like HTC Vive and Oculus Rift both run at a 90Hz refresh rate (in their current incarnations), meaning that the framerate of your Unity project needs to stay…
The post VR Performance Guidelines for New Unity Projects appeared first on Treehouse Blog.
I’m interested in serverless computing and as I write Swift, the OpenWhisk platform comes up high when you Google. This turns out to be a really good choice as OpenWhisk is Open Source so I can read the source code (and have done!). In principle, I can also run my own instance of it if I need to for regulatory reasons, or just to avoid vendor lock-in.
Commercially, the whole point of Serverless (aka Functions as a Service) is that it deals with everything infrastructure related other than the function I am writing. So I actually host my OpenWhisk functions with IBM’s Bluemix.
Some say image is everything, and it’s especially true on the web. Instagram, Pinterest and Snapchat – the fastest growing social networks – are all based on visual content. The[…]
The Containers feature in Firefox Nightly gives users the ability to place barriers on the flow of data across sites by isolating cookies, indexedDB, localStorage, and caches within discrete browsing contexts. If you’re interested in the history and technology behind Containers, please read this blog post outlining the rationale for the Nightly implementation. While the […]
Fifty five and Five founder Chris Wright reveals the key differences between the two practices