How to access Foreign Policy from any computerContinue reading on Medium »
Tags: color, plugins, relative, rotation, tips, tweenjs
The latest version of TweenJS (1.0) has a completely rebuilt plugin model, and ships with a much more robust set of plugins. … Continue reading →
The post New Plugins in TweenJS appeared first on CreateJS Blog.
Today for a bit of code I was writing, I needed to be able to distinguish “x is not defined” ReferenceErrors from any other error within a try…catch block and handle them differently. Now I know what you’re thinking. Trying to figure out exactly what kind of error you have programmatically is a well-known fools’ […]
Categories: Articles, Tutorial
Tags: bitmap, EaselJS, graphics, tips
We are always looking for ways to optimize, simplify, or create better workflows in CreateJS, and the ScaleBitmap is a great example of this. Using an old Flash approach, the ScaleBitmap class, shipped in the “extras” folder in EaselJS, uses … Continue reading →
The post Scaling and Stretching with the ScaleBitmap Class appeared first on CreateJS Blog.
Almost 11 years ago, Paul Irish posted this brilliant bookmarklet to refresh all stylesheets on the current page. Despite the amount of tools, plugins, servers to live reload that have been released over the years, I’ve always kept coming back to it. It’s incredibly elegant in its simplicity. It works everywhere: locally or remotely, on […]
Tags: code, createjs, utility, version
Version 1.0 of CreateJS is essentially a minor update to all the libraries to provide an overdue minified/combined update to the CreateJS CDN. Users might have already noticed that this release comes with much more aggressive warnings in the console … Continue reading →
The post Deprecating Functionality in CreateJS 1.0 appeared first on CreateJS Blog.
Tags: createjs, EaselJS, stage, tip, trick
A common performance trick in EaselJS is to layer multiple Stages, and only update content on the Stage instance that changes. For example, a background might contain an complex scene with interactive elements or UI, and an overlapping foreground scene … Continue reading →
The post Multiple Stages in EaselJS using nextStage appeared first on CreateJS Blog.
Categories: Announcement, Articles
Hello Again, World! We are happy to announce the (long-awaited) release of CreateJS version 1.0! This release introduces major improvements, wraps up features and bugs, and brings all libraries to the same version number!) It’s Been a While… The 1.0 … Continue reading →
The post Announcing CreateJS 1.0 appeared first on CreateJS Blog.
Tags: EaselJS, faq, getting started, StageGL, WebGL
Recently, we announced a public preview of StageGL, which offers a new way to create blazingly fast experiences with EaselJS. StageGL focuses on content that WebGL excels at rendering, while being almost entirely compatible with the familiar EaselJS Stage. StageGL … Continue reading →
The post Getting Started with StageGL appeared first on CreateJS Blog.