You may have heard of Project Quantum… it’s a major rewrite of Firefox’s internals to make Firefox fast. We’re swapping in parts from our experimental browser, Servo, and making massive improvements to other parts of the engine. The project has been compared to replacing a jet engine while the jet is still in flight. We’re […]
It’s that time of the year again – the latest edition of the js13kGames competition opened yesterday, on Sunday, August 13th. Just like last year, and going back to 2012 when I started this competition. Every year the contest has a new theme, but his time there’s another new twist that’s a little bit different […]
Firefox on Windows is the first desktop browser to support the new WebVR standard (and macOS support is ready now in Nightly!) You’ll find many new features for developers, as well as underlying platform changes that make Firefox and the Web faster and more secure.
On August 8, Mozilla will make WebVR available in Firefox for all 64-bit Windows users with an Oculus Rift or HTC VIVE headset. Since we first announced this feature two months ago, we’ve seen tremendous growth in the tooling, art content, and applications being produced for WebVR.
What do infinite scrolling, lazy loading, and online advertisements all have in common? They need to know about—and react to—the visibility of elements on a page! Unfortunately, knowing whether or not an element is visible has traditionally been difficult on the Web. Most solutions listen for scroll and resize events, then use DOM APIs like […]
The MDN redesign will go live after noon Pacific Time today! Kuma, the code that produces the MDN site, is a weird mix of the old and the new. MDN turned ten in 2015 and there’s still code and content around from those very first days. When I sat down to start coding the current […]
Now available in Firefox and Chrome, and also soon in Edge and WebKit, WebAssembly enables near-native performance of code in the browser, which is great for game development, and has also shown benefits for WebVR applications. Here’s a look at how far we’ve come and what’s ahead for HTML5 game development.
This is the 1st article in a 3-part series of articles with code cartoons that illustrate how to get started running WebAssembly modules in the browser today, how to work with memory in WebAssembly, and how to use table imports.
360º tours offer first-time WebVR creators a perfect starting project that does not require exotic or expensive gear to begin VR development. Panoramic 360º scenes naturally fall back to regular 2D visualization on a desktop or mobile screen. Today’s tour will help you get started building an A-Frame 360º experience of your own.